"Training VR," enjoyed like a game, is effective for improving skill levels, reducing training costs, and increasing employee motivation.
Training VR is being utilized by many major manufacturing companies, including Koito Manufacturing and Daido Metal. More than 4,000 businesses have used it so far.
It is possible to build new training programs that respond to the following new normal:
1. Establishing a system that allows training remotely through content distribution, and utilizing it in combination with small group training.
2. Immediate effectiveness through practical content, beyond just knowledge.
3. Mechanisms that enhance important engagement and motivation even remotely.
You can prepare for experiences that are engraved in the brain anytime and anywhere, which traditional videos cannot provide. There is robust support that maintains a continuous usage rate of 98.5%, and you can easily start for just a few tens of thousands of yen per month.
The process takes only three steps!
1. Planning and Shooting
Content planning according to purpose, shooting with a 360-degree camera, and uploading to the management screen.
2. Production and Editing
Editing, selecting training type, embedding checkpoints (production time: approximately 10 minutes).
3. Management and Operation
Setting up the curriculum for trainees, with the ability to follow up on distribution for each account, gaze analysis available, and a unique app for Oculus Quest 2 that allows for offline VR experiences.
- Company:スペースリー 本社
- Price:100,000 yen-500,000 yen