A new type of safety education software that identifies danger points from a virtual site.
The existence of 360-degree video allows users to engage in active actions such as "looking around," which is proposed to have advantages over passive learning through lectures and flat videos, such as being "easier to remember" and "easier to understand complex content." Additionally, creating content with high-definition CG and interactive expressions using "real-time CG" requires more active engagement, leading to a higher retention rate. Furthermore, by using head-mounted displays to cover both eyes and headphones to block out surrounding irrelevant information, concentration is enhanced. 【Main Benefits】 1) Enables active experiences 2) Provides immersive experiences = easier to concentrate 3) Practical approach that allows for self-exploration = easier to remember, more likely to stick in memory 4) Education can be received without risk (e.g., in high-altitude work) 5) Less likely to be biased by the subjective views of the instructor 6) Supports multilingual capabilities
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1. Not only to achieve high learning effectiveness in VR, but also to prevent boredom, a quiz game format will be adopted. 2. In addition to preparing four situations, a larger number of questions will be provided for each, and by randomizing the questions, it will ensure that the same person can make new discoveries no matter how many times they participate. 3. In addition to quizzes, we will also include accident reenactment videos to show what happens if one becomes negligent. 4. A screen will be created for respondents to input their attributes (age, gender, nationality, etc.), allowing for the analysis of response trends based on these attributes, which can then be fed back into future safety education.
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Light Industry Co., Ltd. "Safety Education VR 2023"
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IMAGICA Cosmo Space Co., Ltd. is a comprehensive video production company under the IMAGICA GROUP, which also has a foundation in the Nippon Television Group. It offers a one-stop service that ranges from planning and producing television programs and corporate PR videos to live broadcasting and streaming technology for sports and music, as well as content production utilizing cutting-edge technologies such as VR and AR.





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