Global eSports Market (2023-2028): Media Rights, Advertising & Sponsorship, Merchandise & Tickets, Others
Mordor Intelligence's research report predicts that the global eSports market will grow at a CAGR of 20% during the forecast period. This report conducts a multifaceted investigation into the global eSports market, covering the introduction, research methodology, executive summary, market trends, analysis by revenue model (media rights, advertising & sponsorship, merchandise & tickets, others), analysis by distribution platform (Twitch, YouTube, others (DouYu, Hayu)), regional analysis (North America, Europe, Asia-Pacific, United States, Canada, Germany, United Kingdom, France, Japan, India, South Korea), competitive landscape, market opportunities, and future trends.
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basic information
- Introduction - Research Methodology - Executive Summary - Market Trends - Global eSports Market Size: By Revenue Model - Market Size of Media Rights - Market Size of Advertising & Sponsorship - Market Size of Merchandise & Tickets - Market Size of Other Revenue Models - Global eSports Market Size: By Streaming Platform - Market Size of Twitch - Market Size of YouTube - Market Size of Others (DouYu, Hayu) - Global eSports Market Size: By Region - North America eSports Market Size - eSports Market Size in the United States - eSports Market Size in Canada - ... - Europe eSports Market Size - eSports Market Size in Germany - eSports Market Size in the United Kingdom - eSports Market Size in France - ... - Asia-Pacific eSports Market Size - eSports Market Size in Japan - eSports Market Size in India - eSports Market Size in South Korea - ... *Read more → https://www.marketresearch.co.jp/mrc2304k057-esports-market-growth-trends-covid19/
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• First, it is necessary to: research and development, sales, business planning, product planning, public relations, new business development, patents, purchasing, etc. • Investigate the global market size, market trends, and market forecasts for esports. • Investigate the global market size of esports by segment: analysis by revenue model (media rights, advertising & sponsorship, merchandise & tickets, others), analysis by distribution platform (Twitch, YouTube, others (DouYu, Hayu)), analysis by region (North America, Europe, Asia-Pacific, United States, Canada, Germany, United Kingdom, France, Japan, India, South Korea). • English title: Esports Market - Growth, Trends, Covid-19 Impact, and Forecasts (2023 - 2028)
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