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  6. Support for the utilization of point cloud data

Support for the utilization of point cloud data

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Point Cloud Data Polygonization Maya Plugin Pointillism

last updated:Jul 12, 2021

シリコンスタジオ
シリコンスタジオ
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We will solve various challenges in utilizing point cloud data, such as mesh (polygon) generation, reduction, and content creation.

The point cloud data, which has many challenges in post-processing, cannot be said to be fully utilized. Aside from being imported into viewers or BIM software for verification or guidance, applications require surface and meshing. Although there are many automatic generation software options, most cases result in issues such as noise and penetration, often leading to visual compromises. As digital twins that replicate the physical real world in cyberspace gain attention, how to appropriately process and utilize the vast amount of point cloud data is a challenge faced by many companies across various industries and fields. High-quality polygonization is essential for fully leveraging point cloud data. Our company, leveraging rendering and modeling technologies developed through CG production and software technologies honed through various contract development projects, responds to customer needs for CG visualization through various methods, including not only the display of point cloud data itself but also the conversion of large-scale point cloud data obtained from LiDAR into geometry data such as meshes (polygon surfaces) and the production of real-time content like VR utilizing 3D data.

    CG PerspectiveOther construction servicesScientific Calculation and Simulation Software
pointillism03.gif

Support for the utilization of point cloud data

pointillism03.gif
pointillism03.gif
  • Related Link - https://www.siliconstudio.co.jp/products-service/p…

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basic information

• Mesh (polygon) generation of point cloud data • Development of dedicated viewer • Development of various functions • Real-time 3DCG content such as simulators and VR, as well as game and video production We will also accommodate various requests beyond the above.

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Applications/Examples of results

This is a point cloud modeling support tool that operates within Autodesk's DCC tool "Maya." It resolves issues related to importing into Maya and operational challenges. Manipulate point cloud data freely in Maya Even in Maya, which becomes heavy with an increasing number of nodes, point clouds are displayed effortlessly. Additionally, loading point cloud data and performing operations in Maya are handled as separate tasks, allowing for editing even while loading. You can easily check the entire view of large point cloud data. Integration features with other tools It is possible to represent coordinate systems and scale factors different from Maya's coordinate system. Converting from scalar to RGB is also straightforward. No complicated settings required for data loading Data can be loaded simply by dragging and dropping into Maya. Supported file formats include PLY, CSV, PTS, LAS, and PTM. Features that facilitate modeling - Automatic polygonization that retains point cloud color information - Snapping vertices to point clouds - Simple generation of planes - Understanding hidden point clouds - Determining the validity of polygons buried in point clouds - Bringing unidentified point clouds to the forefront - Identifying point cloud files - Optimization of display

Detailed information

  • pointillism04.gif

    Snap to vertex point cloud

  • pointillism05.gif

    Understanding the hidden point cloud

  • pointillism06.gif

    Determining the validity of polygons buried in point clouds.

  • pointillism07.gif

    Emergence of unidentified point clouds

  • pointillism08.gif

    Identification and optimization of point cloud file display.

Company information

シリコンスタジオ

シリコンスタジオ

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At Silicon Studio, we possess a variety of middleware developed in-house and have been engaged in CG-related businesses from the dawn of CG to the present day, continuously honing our technical skills, expressive capabilities, and creative thinking. Our strength lies in having these three abilities combined. We provide cutting-edge real-time CG technology to companies in the gaming and film industries, offer consumer game development technology to game development companies, and deliver solutions for the manufacturing industry using advanced real-time 3DCG technology cultivated in the video game industry. Additionally, we develop middleware for embedded devices, engage in R&D with universities and research institutions, and offer design, construction, and operational services for large-scale networks and web applications. Idea (Creative Thinking): The ability to interpret the challenges and needs of clients and propose optimal solutions using 3D graphics-related technology. Art (Expressive Capability): The ability to create highly attractive and high-quality content using state-of-the-art 3D graphics technology within the limited conditions of the anticipated usage environment. Technology (Technical Skills): The technical capability to develop and construct systems that achieve high-quality graphic representation along with convenience and operational efficiency at a high level.

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