game - メーカー・企業27社の製品一覧とランキング

更新日: 集計期間:Nov 19, 2025~Dec 16, 2025
※当サイトの各ページの閲覧回数を元に算出したランキングです。

gameのメーカー・企業ランキング

更新日: 集計期間:Nov 19, 2025~Dec 16, 2025
※当サイトの各ページの閲覧回数を元に算出したランキングです。

  1. Mapイノベーション Saitama//Service Industry
  2. ビズストーム Osaka//others
  3. プロジェクトデザイン Toyama//Educational and Research Institutions
  4. ラディックス 本社 Tokyo//Service Industry
  5. 5 和多田印刷 Kyoto//Building materials, supplies and fixtures manufacturers

gameの製品ランキング

更新日: 集計期間:Nov 19, 2025~Dec 16, 2025
※当サイトの各ページの閲覧回数を元に算出したランキングです。

  1. Financial Strategy Decision Game "Strategic Udon Shop Management Game (R)" Mapイノベーション
  2. Business game "BizStorm" for training management skills. ビズストーム
  3. Business Game "The Engineers" プロジェクトデザイン
  4. Card game 和多田印刷
  5. 4 [Case Study] Bandai Co., Ltd. HEROZ

gameの製品一覧

31~45 件を表示 / 全 49 件

表示件数

[Case Study of Tabletop Toy Development] Form 'Product Design'

Introducing the product design case of Epoch's "Tabletop Toy Dorayaki Seesaw"!

This is a product design case of Epoch's "Doraemon Desktop Toy See-Saw." It is a compact action game for parties that can be enjoyed at a low price. It was released by Epoch Co., Ltd. as part of the "Doraemon Mini Game Series." 【Introduction to Form's 'Product Design'】 Form's 'Product Design' goes beyond just styling colors and shapes. We provide comprehensive support, including various research (market research, awareness surveys, etc.) before planning and development, design, prototyping, product development, as well as consulting related to production and sales, public relations activities, and verification of distribution channels. ◆ For more details about our services, please refer to the materials available for download in the "PDF Download" section below.

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Non-touch interactive game "PACPAC"

It is possible to add company logos, original characters, and develop new games within the game!

"PACPAC" is a non-touch interactive game that allows for the capture of hand gestures and enables large groups to play simultaneously. You can also add company logos, original characters, and develop new games within the game. Please feel free to contact us if you have any inquiries. *Please note that there may be a certain period required for delivery. 【Features】 ■ Non-touch ■ New interactive display ■ Captures hand gestures ■ Allows large groups to play simultaneously *For more details, please refer to the PDF materials or feel free to contact us.

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Target-specific novelty goods

For children, women, men, and seniors! A wide variety of assembly goods and more are introduced.

We would like to introduce the "Targeted Novelty Goods" handled by Daitō Shikō Co., Ltd. Our products are categorized into "for children," "for women," "for students," "for men," and "for seniors." For children, we feature assembly products such as "Assembly Balance Game," "Assembly School Bag," and the PP craft "Rotatable Globe." For women, we offer items like "Heavenly Zipper Pouch" and "Multi Case," while for seniors, we have "Medication Notebook Cover" and "Bookmark Magnifier." 【Targeted Novelty Lineup (Excerpt)】 ■ For Children - Assembly Balance Game - PP Craft Rotatable Globe - Stationery Set - Ruler Set with Case (Box Type) - Underlay *For more details, please refer to the PDF document or feel free to contact us.

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Training game "Career Storm" for learning strategic career design.

A training game to develop self-disciplined career formation and cultivate individuals who grow independently.

Career Storm is a training content designed to learn about career design through a simulation game. In an era referred to as the "100-year life," where the working environment is rapidly changing, the aim is to acquire a strategic way of thinking about careers so that individuals can choose their own paths and lead more satisfying lives. ■ Game Content Participants will experience life from their teens to their 60s. By effectively utilizing limited time and money for growth, they can develop their earning potential. They will make choices based on their circumstances and values at different stages, such as challenging themselves with suitable jobs, taking on side jobs, or starting a family. ■ What You Can Learn from Career Storm - To think strategically with a long-term perspective - To enhance personal abilities according to strategy and environment - To flexibly respond to environmental changes and seize opportunities - To consider diverse working styles, including side jobs, multiple jobs, and entrepreneurship - To think about work-life balance, including family and health ■ How to Utilize In addition to providing training through instructor dispatch, it is also possible to internalize the training by obtaining the "Certified Instructor" qualification at a low cost.

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Exciting Animal Wanted

AR×Educational game content

"Waku Waku Animal Wanted" is an animal search game content that combines AR and educational elements. Players search for the correct animal among those in the AR space and learn about colors, shapes, and knowledge about animals through various questions in a fun way. Please feel free to consult us if you have any requests. 【Content Details】 ■ Rental Items: iPad, WiFi Router ■ Number of Players: 1 to 8 people (an additional game master device is required) ■ Number of Questions: 20 in total (additional changes can be discussed) ■ Play Area: Can be set freely, but a maximum of 15m x 15m We also accept inquiries for customization! For more details, please download the PDF or feel free to contact us.

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[Seminar] Create in 4 Panels! Introduction to "How to Create a Conveyable Concept"

Is the "concept" of your product or service being communicated properly?

We will think about the "communicative concept" of your company's products and services while engaging in a simple individual work using "4-panel comics." Would you like to organize the concept together while working with your hands? Please check the related links below for the latest information.

  • Other Software

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[Case Study] Concern about whether the features of the new service meet the needs.

Clearly define user requirements through a process of exploring users' true feelings, and utilize this for UI production!

We would like to introduce a case where we defined user requirements and created UI for a new service at our company. We received an inquiry from a client who plans to offer a new service but was unsure about what users need and how to present those needs, as they had not thoroughly considered the necessary features. In response, we delved deeper into the current assumed user profiles, established user needs and requirements, and confirmed the consistency and adequacy of the features the service is expected to provide. This allowed us to clarify the necessary functions and UI design, leading us to the UI production phase. 【Case Overview】 ■ Request - We would like you to handle everything from exploring user needs to creating a UI that meets those needs. ■ Results - Improved resolution of user needs. - Created a UI that satisfies both user needs and business objectives. - Understood the process of defining user needs and requirements. *For more details, please download the PDF or feel free to contact us.

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[Case Study] We want to create a logo that reflects our thoughts.

Clarify the usage scenarios and philosophy of the logo, and gradually refine the logo from the rough draft!

We would like to introduce a case study of logo creation for companies and services that we have conducted. There were inquiries from those who wanted to create or redesign their own company or service logos but were unsure about how to express their ideas and what to request. In response, we created a document summarizing the project overview, objectives, requests, and methods of response, and then produced rough logo drafts. Through discussions and considerations, we established the direction and gradually refined the logo proposals through repeated creation and selection. [Case Overview] ■ Requests - We want the logo to be created while discussing and understanding our company and services. ■ Results - A logo that reflects the philosophy of the company and services was produced. - The philosophies and brand images that are important were clarified. - A symbol that internal stakeholders can proudly display was acquired. *For more details, please download the PDF or feel free to contact us.

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[Case Study] Unable to grasp the feeling of coming up with and organizing new ideas.

Plan and conduct a workshop after clearly defining the purpose and goals of idea generation!

We would like to introduce a case where we conducted a workshop to grasp the sense of idea generation at our company. We received inquiries about wanting to experience practical ways to generate and refine ideas tailored to our business. In response, we conducted multiple workshops tailored to the client's situation, focusing on identifying issues, brainstorming solutions, ensuring alignment with constraints, considering business models, and concretizing solutions. [Case Overview] ■Request - Although there is a new business creation team, they have no prior knowledge and do not know how to come up with new ideas or advance projects. ■Results - Participants experienced the entire process of idea generation. - They understood what needed to be clarified before generating ideas. *For more details, please download the PDF or feel free to contact us.

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[Information] Understand the next step! A guide to solving your business creation challenges.

Diagnose various challenges during business consideration with a chart! We will provide detailed insights into the causes of your concerns and possible solutions!

Are you ever troubled by thoughts like, "What should I do in situations like this?" when launching new businesses or developing existing ones? This guidebook introduces various concerns you may have during business consideration, along with the "fundamental causes" and "specific solutions." It includes a chart to diagnose your type of concern, which can also be used to check the current status of your business. 【When to use this】 - You want to launch a new business, but progress is stalled. - You are responsible for business development but are facing challenges and don’t know how to address them. - You want to understand the types of challenges and solutions when creating a business. 【Features】 - Systematized based on actual examples we have worked on. - Our initiatives related to business creation have been featured in the Nikkei Industrial Newspaper. - Detailed explanations of the causes of challenges and checkpoints based on the status of the business. *For more details, please refer to <PDF Download>.

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Experiential Group Training "Logic Tower Game" Beginner Level

Experiential group learning to learn about the flow of money in a company through a game.

This is an experiential group learning activity where you can learn about the flow of money in a company through a game. As employees of a startup company, the goal is to continue generating revenue, paying taxes, and compensating team members, thereby ensuring the company's survival. Naturally, if you cannot generate revenue (if you fail the game), you will be unable to pay taxes or salaries, and the company will go bankrupt. The immediate goal is to sustain the company for two periods. If you fail, bankruptcy could occur in the second quarter of the first period. Now, can you keep your company afloat? 【Game Rules】 You will use the materials provided by the company to create specified items. The items you create can be sold. From the sales amount of the specified items, you will deduct 'taxes' and 'salaries and bonuses,' and with the remaining amount, you will purchase new materials to create the specified items again. This process will be repeated, and after four rounds, a financial statement will be prepared for one period.

  • 企業:ニアー
  • 価格:10,000 yen-100,000 yen
  • Employee training

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Business Game "The Engineers"

A business game that conveys the necessary skills for technical and research development positions, as well as the excitement of creating something new from scratch, to job-seeking students, new hires, and those who have received job offers.

"The Engineers" is a business game where participants form teams of 3 to 6 members as part of a single company to develop new products that meet customer and market demands, thereby advancing the company while generating profits. Ultimately, the team with the most funds at the end wins. Participants will challenge themselves to develop new products by combining the technologies (technology cards) held by their team, but simply combining them randomly will result in a very low probability of success. While analyzing technical information and customer needs information (information cards) that provide hints for product development, it is necessary to think with some basis about "which technologies to combine to create what." 【Concept】 ■ Convey the necessity of demonstrating the ability to formulate hypotheses and discover laws, as well as the ability to logically derive conclusions. ■ Communicate the importance of having a sense of budget. ■ Provide an opportunity to test communication skills necessary for technical and research and development positions. *For more details, please download the PDF or contact us.

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School-oriented class "G Training"

We will systematize and provide the financial knowledge that high school and university students should acquire before entering society.

We offer a school program called "G-Tre" that allows children, even before they enter society, to enjoyably acquire financial knowledge. This is not a purchase-based model where teachers must study the lecture materials to implement the game; instead, it is a game-based class conducted by experts on behalf of busy teachers, so you can feel at ease. Please feel free to contact us if you have any requests. 【Features】 ■ Specializes in financial knowledge ■ Designed to enhance memory retention ■ Financial education aligns with SDGs ■ Available for a minimum of 3 participants ■ Targeted at high school students and above, etc. *For more details, please download the PDF or contact us.

  • 企業:FPal
  • 価格:Other
  • Employee training
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Real Escape Game Training & Networking Event

A training and networking event that is a bit different from the usual, allowing for enjoyable team building.

The 'Real Escape Game Training & Networking Event' is a content arranged for training and corporate parties based on the real escape game. A real escape game is an experiential game held in various countries where participants can solve various puzzles and codes to experience a story. People from different generations can enjoy and focus on the activity, and through voluntary trial and error, they can actively learn cooperation with team members and lessons from failures. [Reasons to Recommend] ■ It is easy for team members to unite their feelings. ■ It allows each participant to showcase their individuality. ■ It is easy to increase intimacy among participants. *For more details, please download the PDF or feel free to contact us. *We do not accept inquiries by phone. Please use the inquiry form for your questions.

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Business Consensus Game

Popular training to enhance psychological safety

The "Business Consensus Game" is an exercise where participants read a consensus story, organize the strengths and weaknesses of the characters, and work towards forming agreements with others. The consensus story features six characters with differing perspectives (a salesperson, a boss, a junior employee, a client company president, a fiancé, and the fiancé's father). During the exercise, participants will consider and make judgments from multiple angles, such as "work and private life," "inside and outside the company (customers)," and "superiors and subordinates." 【Benefits】 ■ Increase psychological safety ■ Enhance team strength within the organization and workplace ■ Facilitate smooth communication between superiors and subordinates ■ Encourage active exchange of opinions in meetings ■ Develop the ability to think from the perspective of others and customers *For more details, please download the PDF or feel free to contact us.

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